|Gam Nguyen||Naval Research Laboratory, USA|
|Sastry Kompella||Naval Research Laboratory, USA|
|Clement Kam||Naval Research Laboratory, USA|
|Jeffrey Wieselthier||Wieselthier Research, USA|
|Anthony Ephremides||University of Maryland, USA|
Communication over an interference channel, which is fundamental and pervasive in the wireless and wireline environment, is often intended to carry information among different transmitter-receiver pairs. For applications that require time critical updates, it is desirable to maintain the freshness of the received information, which is quantified by the age metric (unlike the familiar delay metric). In this paper, we consider the case of two transmitter-receiver pairs, and address the impact of interference on information freshness by formulating a two-player "interference" game, in which each player is a transmitter desiring to maintain the freshness of the information updates it sends to its receiver. The strategy of a player is the choice of power level at which it will transmit. We then derive both Nash and Stackelberg strategies for the game. Our analysis shows that the Stackelberg strategy uses less power than the Nash strategy, and that it dominates the Nash strategy (i.e., the Stackelberg total cost function is lower than the Nash total cost function). Our obtained Nash and Stackelberg strategies are desirable user operating points in competitive situations.