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Evolutionary algorithm

In artificial intelligence, an evolutionary algorithm (EA) is a subset of evolutionary computation, a generic population-based metaheuristic optimization algorithm. An EA uses mechanisms inspired by biological evolution, such as reproduction, mutation, recombination, and selection. Candidate solutions to the optimization problem play the role of individuals in a population, and the fitness function determines the quality of the solutions (see also loss function). Evolution of the population then takes place after the repeated application of the above operators.A two-population EA search over a constrained Rosenbrock function with bounded global optimum.A two-population EA search over a constrained Rosenbrock function. Global optimum is not bounded.Estimation of distribution algorithm over Keane's functionA two-population EA search of a bounded optima of Simionescu's function. In artificial intelligence, an evolutionary algorithm (EA) is a subset of evolutionary computation, a generic population-based metaheuristic optimization algorithm. An EA uses mechanisms inspired by biological evolution, such as reproduction, mutation, recombination, and selection. Candidate solutions to the optimization problem play the role of individuals in a population, and the fitness function determines the quality of the solutions (see also loss function). Evolution of the population then takes place after the repeated application of the above operators. Evolutionary algorithms often perform well approximating solutions to all types of problems because they ideally do not make any assumption about the underlying fitness landscape. Techniques from evolutionary algorithms applied to the modeling of biological evolution are generally limited to explorations of microevolutionary processes and planning models based upon cellular processes. In most real applications of EAs, computational complexity is a prohibiting factor. In fact, this computational complexity is due to fitness function evaluation. Fitness approximation is one of the solutions to overcome this difficulty. However, seemingly simple EA can solve often complex problems; therefore, there may be no direct link between algorithm complexity and problem complexity. Step One: Generate the initial population of individuals randomly. (First generation) Step Two: Evaluate the fitness of each individual in that population (time limit, sufficient fitness achieved, etc.)

[ "Genetic algorithm", "Machine learning", "Mathematical optimization", "Artificial intelligence", "Cellular evolutionary algorithm", "recombination operators", "Evolutionary programming", "membrane algorithm", "linkage learning" ]
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