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Speckle noise

Speckle is a granular interference that inherently exists in and degrades the quality of the active radar, synthetic aperture radar (SAR), medical ultrasound and optical coherence tomography images. Speckle is a granular interference that inherently exists in and degrades the quality of the active radar, synthetic aperture radar (SAR), medical ultrasound and optical coherence tomography images. The vast majority of surfaces, synthetic or natural, are extremely rough on the scale of the wavelength. Images obtained from these surfaces by coherent imaging systems such as laser, SAR, and ultrasound suffer from a common interference phenomenon called speckle. The origin of this phenomenon is seen if we model our reflectivity function as an array of scatterers. Because of the finite resolution, at any time we are receiving from a distribution of scatterers within the resolution cell. These scattered signals add coherently; that is, they add constructively and destructively depending on the relative phases of each scattered waveform. Speckle results from these patterns of constructive and destructive interference shown as bright and dark dots in the image Although commonly referred to as 'speckle noise', speckle is not noise in its generally understood sense of an unwanted modification to a desired signal. Rather, it is the signal itself that fluctuates, because the scatterers are not identical for each cell, and the signal is highly sensitive to small variations in scatterers. Speckle in conventional radar increases the mean grey level of a local area. Speckle in SAR is generally serious, causing difficulties for image interpretation. It is caused by coherent processing of backscattered signals from multiple distributed targets. In SAR oceanography, for example, speckle is caused by signals from elementary scatterers, the gravity-capillary ripples, and manifests as a pedestal image, beneath the image of the sea waves. The speckle can also represent some useful information, particularly when it is linked to the laser speckle and to the dynamic speckle phenomenon, where the changes of the speckle pattern, in time, can be a measurement of the surface's activity. Several different methods are used to eliminate speckle, based upon different mathematical models of the phenomenon. One method, for example, employs multiple-look processing (a.k.a. multi-look processing), averaging out the speckle by taking several 'looks' at a target in a single radar sweep. The average is the incoherent average of the looks. A second method involves using adaptive and non-adaptive filters on the signal processing (where adaptive filters adapt their weightings across the image to the speckle level, and non-adaptive filters apply the same weightings uniformly across the entire image). Such filtering also eliminates actual image information as well, in particular high-frequency information, and the applicability of filtering and the choice of filter type involves tradeoffs. Adaptive speckle filtering is better at preserving edges and detail in high-texture areas (such as forests or urban areas). Non-adaptive filtering is simpler to implement, and requires less computational power, however. There are two forms of non-adaptive speckle filtering: one based on the mean and one based upon the median (within a given rectangular area of pixels in the image). The latter is better at preserving edges whilst eliminating spikes, than the former is. There are many forms of adaptive speckle filtering, including the Lee filter, the Frost filter, and the Refined Gamma Maximum-A-Posteriori (RGMAP) filter. They all rely upon three fundamental assumptions in their mathematical models, however:

[ "Speckle pattern", "Image (mathematics)", "speckle statistics", "multiplicative speckle noise", "lee filter", "ultrasonic speckle", "speckle reduction" ]
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