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Reduction (complexity)

In computability theory and computational complexity theory, a reduction is an algorithm for transforming one problem into another problem. A sufficiently efficient reduction from one problem to another may be used to show that the second problem is at least as difficult as the first. In computability theory and computational complexity theory, a reduction is an algorithm for transforming one problem into another problem. A sufficiently efficient reduction from one problem to another may be used to show that the second problem is at least as difficult as the first. Intuitively, problem A is reducible to problem B if an algorithm for solving problem B efficiently (if it existed) could also be used as a subroutine to solve problem A efficiently. When this is true, solving A cannot be harder than solving B. 'Harder' means having a higher estimate of the required computational resources in a given context (e.g., higher time complexity, greater memory requirement, expensive need for extra hardware processor cores for a parallel solution compared to a single-threaded solution, etc.). We write A ≤m B, usually with a subscript on the ≤ to indicate the type of reduction being used (m : mapping reduction, p : polynomial reduction). The mathematical structure generated on a set of problems by the reductions of a particular type generally forms a preorder, whose equivalence classes may be used to define degrees of unsolvability and complexity classes.

[ "Computational complexity theory", "Algorithm", "Reduct", "Attribute domain", "Partial order reduction", "L-selectride", "Model order reduction" ]
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