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Amiga

The Amiga is a family of personal computers introduced by Commodore in 1985. The original model was part of a wave of 16- and 32-bit computers that featured 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio over 8-bit systems. This wave included the Atari ST—released the same year—Apple's Macintosh, and later the Apple IIGS. Based on the Motorola 68000 microprocessor, the Amiga differed from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.The Amiga was so far ahead of its time that almost nobody—including Commodore's marketing department—could fully articulate what it was all about. Today, it's obvious the Amiga was the first multimedia computer, but in those days it was derided as a game machine because few people grasped the importance of advanced graphics, sound, and video. Nine years later, vendors are still struggling to make systems that work like 1985 Amigas.' remains one of the great operating systems of the past 20 years, incorporating a small kernel and tremendous multitasking capabilities the likes of which have only recently been developed in OS/2 and Windows NT. The biggest difference is that the AmigaOS could operate fully and multitask in as little as 250 K of address space. The Amiga is a family of personal computers introduced by Commodore in 1985. The original model was part of a wave of 16- and 32-bit computers that featured 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio over 8-bit systems. This wave included the Atari ST—released the same year—Apple's Macintosh, and later the Apple IIGS. Based on the Motorola 68000 microprocessor, the Amiga differed from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but a series of production problems kept it from becoming widely available until early 1986. The best selling model, the Amiga 500, was introduced in 1987 and became one of the leading home computers of the late 1980s and early 1990s with four to six million sold. The A3000 was introduced in 1990, followed by the A500+, and the A600 in March 1992. Finally, the A1200 and the A4000 were released in late 1992. The platform became particularly popular for gaming and programming demos. It also found a prominent role in the desktop video, video production, and show control business, leading to video editing systems such as the Video Toaster. The Amiga's native ability to simultaneously play back multiple digital sound samples made it a popular platform for early tracker music software. The relatively powerful processor and ability to access several megabytes of memory enabled the development of several 3D rendering packages, including LightWave 3D, Imagine, Aladdin4D, TurboSilver and Traces, a predecessor to Blender. Although early Commodore advertisements attempt to cast the computer as an all-purpose business machine, especially when outfitted with the Amiga Sidecar PC compatibility add-on, the Amiga was most commercially successful as a home computer, with a wide range of games and creative software. Poor marketing and the failure of the later models to repeat the technological advances of the first systems meant that the Amiga quickly lost its market share to competing platforms, such as the fourth generation game consoles, Macintosh, and the rapidly dropping prices of IBM PC compatibles which gained 256-color VGA graphics in 1987. Commodore ultimately went bankrupt in April 1994 after the Amiga CD32 model failed in the marketplace. Since the demise of Commodore, various groups have marketed successors to the original Amiga line, including Genesi, Eyetech, ACube Systems Srl and A-EON Technology. Likewise, AmigaOS has influenced replacements, clones and compatible systems such as MorphOS, AmigaOS 4 and AROS. Jay Miner joined Atari in the 1970s to develop custom integrated circuits, and led development of the Atari 2600's TIA. Almost as soon as its development was complete, the team began developing a much more sophisticated set of chips, CTIA, ANTIC and POKEY, that formed the basis of the Atari 8-bit family. With the 8-bit line's launch in 1979, the team once again started looking at a next generation chipset. Nolan Bushnell had sold the company to Warner Communications in 1978, and the new management was much more interested in the existing lines than development of new products that might cut into their sales. Miner wanted to start work with the new Motorola 68000, but management was only interested in another 6502 based system. Miner left the company, and, for a time, the industry. In 1979, Larry Kaplan left Atari and founded Activision. In 1982, Kaplan was approached by a number of investors who wanted to develop a new game platform. Kaplan hired Miner to run the hardware side of the newly formed company, 'Hi-Toro'. The system was code-named 'Lorraine' in keeping with Miner's policy of giving systems female names, in this case the company president's wife, Lorraine Morse. When Kaplan left the company late in 1982, Miner was promoted to head engineer and the company relaunched as Amiga Corporation. A breadboard prototype was largely completed by late 1983, and shown at the January 1984 Consumer Electronics Show (CES). At the time, the operating system was not ready, so the machine was demonstrated with the Boing Ball demo. A further developed version of the system was demonstrated at the June 1984 CES and shown to many companies in hopes of garnering further funding, but found little interest in a market that was in the final stages of the North American video game crash of 1983. In March, Atari expressed a tepid interest in Lorraine for its potential use in a games console or home computer tentatively known as the 1850XLD. But the talks were progressing slowly, and Amiga was running out of money. A temporary arrangement in June led to a $500,000 loan from Atari to Amiga to keep the company going. The terms required the loan to be repaid at the end of the month, otherwise Amiga would forfeit the Lorraine design to Atari.

[ "Humanities", "Theology", "Operating system", "Galaxy", "Amiga Advanced Graphics Architecture", "Amiga E" ]
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