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Autostereoscopy

Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear or glasses on the part of the viewer. Because headgear is not required, it is also called 'glasses-free 3D' or 'glassesless 3D'. There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewers' eyes are located. Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear or glasses on the part of the viewer. Because headgear is not required, it is also called 'glasses-free 3D' or 'glassesless 3D'. There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewers' eyes are located. Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, volumetric display, holographic and light field displays. Many organizations have developed autostereoscopic 3D displays, ranging from experimental displays in university departments to commercial products, and using a range of different technologies.The method of creating autostereoscopic flat panel video displays using lenses was mainly developed in 1985 by Reinhard Boerner at the Heinrich Hertz Institute (HHI) in Berlin.Prototypes of single-viewer displays were already being presented in the 1990s, by Sega AM3 (Floating Image System) and the HHI. Nowadays, this technology has been developed further mainly by European and Japanese companies.One of the best-known 3D displays developed by HHI was the Free2C, a display with very high resolution and very good comfort achieved by an eye tracking system and a seamless mechanical adjustment of the lenses.Eye tracking has been used in a variety of systems in order to limit the number of displayed views to just two, or to enlarge the stereoscopic sweet spot. However, as this limits the display to a single viewer, it is not favored for consumer products. Currently, most flat-panel displays employ lenticular lenses or parallax barriers that redirect imagery to several viewing regions; however, this manipulation requires reduced image resolutions. When the viewer's head is in a certain position, a different image is seen with each eye, giving a convincing illusion of 3D. Such displays can have multiple viewing zones, thereby allowing multiple users to view the image at the same time, though they may also exhibit dead zones where only a non-stereoscopic or pseudoscopic image can be seen, if at all. A parallax barrier is a device placed in front of an image source, such as a liquid crystal display, to allow it to show a stereoscopic image or multiscopic image without the need for the viewer to wear 3D glasses. The principle of the parallax barrier was independently invented by Auguste Berthier, who published first but produced no practical results, and by Frederic E. Ives, who made and exhibited the first known functional autostereoscopic image in 1901. About two years later, Ives began selling specimen images as novelties, the first known commercial use. In the early 2000s, Sharp developed the electronic flat-panel application of this old technology to commercialization, briefly selling two laptops with the world's only 3D LCD screens. These displays are no longer available from Sharp but are still being manufactured and further developed from other companies. Similarly, Hitachi has released the first 3D mobile phone for the Japanese market under distribution by KDDI. In 2009, Fujifilm released the FinePix Real 3D W1 digital camera, which features a built-in autostereoscopic LCD measuring 2.8 in (71 mm) diagonal. The Nintendo 3DS video game console family uses a parallax barrier for 3D imagery; on a newer revision, the New Nintendo 3DS, this is combined with an eye tracking system. The principle of integral photography, which uses a two-dimensional (X-Y) array of many small lenses to capture a 3-D scene, was introduced by Gabriel Lippmann in 1908. Integral photography is capable of creating window-like autostereoscopic displays that reproduce objects and scenes life-size, with full parallax and perspective shift and even the depth cue of accommodation, but the full realization of this potential requires a very large number of very small high-quality optical systems and very high bandwidth. Only relatively crude photographic and video implementations have yet been produced. One-dimensional arrays of cylindrical lenses were patented by Walter Hess in 1912. By replacing the line and space pairs in a simple parallax barrier with tiny cylindrical lenses, Hess avoided the light loss that dimmed images viewed by transmitted light and that made prints on paper unacceptably dark. An additional benefit is that the position of the observer is less restricted, as the substitution of lenses is geometrically equivalent to narrowing the spaces in a line-and-space barrier. Philips solved a significant problem with electronic displays in the mid-1990s by slanting the cylindrical lenses with respect to the underlying pixel grid. Based on this idea, Philips produced its WOWvx line until 2009, running up to 2160p (a resolution of 3840×2160 pixels) with 46 viewing angles. Lenny Lipton's company, StereoGraphics, produced displays based on the same idea, citing a much earlier patent for the slanted lenticulars. Magnetic3d and Zero Creative have also been involved.

[ "Stereoscopy", "Parallax scanning", "Parallax occlusion mapping", "Parallax mapping" ]
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