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Flow (psychology)

In positive psychology, a flow state, also known colloquially as being in the zone, is the mental state of operation in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity. In essence, flow is characterized by complete absorption in what one does, and a resulting loss in one's sense of space and time.If the operator is receiving data at too slow a rate, he is likely to become bored and attend to other irrelevant data....enjoyable activities that produce flow have a potentially negative effect: while they are capable of improving the quality of existence by creating order in the mind, they can become addictive, at which point the self becomes captive of a certain kind of order, and is then unwilling to cope with the ambiguities of life.The flow experience, like everything else, is not 'good' in an absolute sense. It is good only in that it has the potential to make life more rich, intense, and meaningful; it is good because it increases the strengths and complexity of the self. But whether the consequence of any particular instance of flow is good in a larger sense needs to be discussed and evaluated in terms of more inclusive social criteria. In positive psychology, a flow state, also known colloquially as being in the zone, is the mental state of operation in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity. In essence, flow is characterized by complete absorption in what one does, and a resulting loss in one's sense of space and time. Named by Mihály Csíkszentmihályi in 1975, the concept has been widely referred to across a variety of fields (and is particularly well recognized in occupational therapy), though the concept has existed for thousands of years under other names, notably in some Eastern religions, for example Buddhism. The flow state shares many characteristics with hyperfocus. However, hyperfocus is not always described in a positive light. Some examples include spending 'too much' time playing video games or watching television and getting side-tracked and pleasurably absorbed by one aspect of an assignment or task to the detriment of the overall assignment. In some cases, hyperfocus can 'capture' a person, perhaps causing them to appear unfocused or to start several projects, but complete few. Jeanne Nakamura and Csíkszentmihályi identify the following six factors as encompassing an experience of flow: Those aspects can appear independently of each other, but only in combination do they constitute a so-called flow experience. Additionally, psychology writer Kendra Cherry has mentioned three other components that Csíkszentmihályi lists as being a part of the flow experience:

[ "Social psychology", "Psychotherapist", "Mechanics", "Flume", "water velocity", "minimal flow", "parallel flow", "bubble velocity" ]
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