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Curvilinear coordinates

In geometry, curvilinear coordinates are a coordinate system for Euclidean space in which the coordinate lines may be curved. These coordinates may be derived from a set of Cartesian coordinates by using a transformation that is locally invertible (a one-to-one map) at each point. This means that one can convert a point given in a Cartesian coordinate system to its curvilinear coordinates and back. The name curvilinear coordinates, coined by the French mathematician Lamé, derives from the fact that the coordinate surfaces of the curvilinear systems are curved. Well-known examples of curvilinear coordinate systems in three-dimensional Euclidean space (R3) are cylindrical and spherical polar coordinates. A Cartesian coordinate surface in this space is a coordinate plane; for example z = 0 defines the x-y plane. In the same space, the coordinate surface r = 1 in spherical polar coordinates is the surface of a unit sphere, which is curved. The formalism of curvilinear coordinates provides a unified and general description of the standard coordinate systems. Curvilinear coordinates are often used to define the location or distribution of physical quantities which may be, for example, scalars, vectors, or tensors. Mathematical expressions involving these quantities in vector calculus and tensor analysis (such as the gradient, divergence, curl, and Laplacian) can be transformed from one coordinate system to another, according to transformation rules for scalars, vectors, and tensors. Such expressions then become valid for any curvilinear coordinate system. Depending on the application, a curvilinear coordinate system may be simpler to use than the Cartesian coordinate system. For instance, a physical problem with spherical symmetry defined in R3 (for example, motion of particles under the influence of central forces) is usually easier to solve in spherical polar coordinates than in Cartesian coordinates. Equations with boundary conditions that follow coordinate surfaces for a particular curvilinear coordinate system may be easier to solve in that system. One would for instance describe the motion of a particle in a rectangular box in Cartesian coordinates, whereas one would prefer spherical coordinates for a particle in a sphere. Spherical coordinates are one of the most used curvilinear coordinate systems in such fields as Earth sciences, cartography, and physics (in particular quantum mechanics, relativity), and engineering. For now, consider 3-D space. A point P in 3d space (or its position vector r) can be defined using Cartesian coordinates (x, y, z) , by r = x e x + y e y + z e z {displaystyle mathbf {r} =xmathbf {e} _{x}+ymathbf {e} _{y}+zmathbf {e} _{z}} , where ex, ey, ez are the standard basis vectors. It can also be defined by its curvilinear coordinates (q1, q2, q3) if this triplet of numbers defines a single point in an unambiguous way. The relation between the coordinates is then given by the invertible transformation functions: The surfaces q1 = constant, q2 = constant, q3 = constant are called the coordinate surfaces; and the space curves formed by their intersection in pairs are called the coordinate curves. The coordinate axes are determined by the tangents to the coordinate curves at the intersection of three surfaces. They are not in general fixed directions in space, which happens to be the case for simple Cartesian coordinates, and thus there is generally no natural global basis for curvilinear coordinates. In the Cartesian system, the standard basis vectors can be derived from the derivative of the location of point P with respect to the local coordinate

[ "Geometry", "Quantum mechanics", "Classical mechanics", "Mathematical analysis", "Bipolar coordinates", "Elliptic coordinate system", "Action-angle coordinates", "Log-polar coordinates", "Ellipsoidal coordinates" ]
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