language-icon Old Web
English
Sign In

Ubiquitous computing

Ubiquitous computing (or 'ubicomp') is a concept in software engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include Internet, advanced middleware, operating system, mobile code, sensors, microprocessors, new I/O and user interfaces, networks, mobile protocols, location and positioning, and new materials.In the future, computation will be human centered. It will be freely available everywhere, like batteries and power sockets, or oxygen in the air we breathe...We will not need to carry our own devices around with us. Instead, configurable generic devices, either handheld or embedded in the environment, will bring computation to us, whenever we need it and wherever we might be. As we interact with these 'anonymous' devices, they will adopt our information personalities. They will respect our desires for privacy and security. We won't have to type, click, or learn new computer jargon. Instead, we'll communicate naturally, using speech and gestures that describe our intent...These are the kinds of privacy principles that have been established by the industry – but over the past two years, we have been trying to understand whether such principles reflect the concerns of the ordinary citizen. Some of the key research questions we have been addressing are: What are users' key concerns regarding privacy management in a ubiquitous context and do they reflect 'expert' privacy principles? Do these concerns vary as a function of context? Will users have enough confidence in privacy management procedures to hand-over management and administration of their privacy preferences? Motahari, et al., (2007) argue people do not have a complete understanding of the threats to their privacy. While users of ubicomp systems are aware of inappropriate use of their personal information, legal obligations and inadequate security they are less aware of setting preferences for who has access and any social inferences that can be made by observations by other people. They further argue a holistic approach is needed as traditional approaches and current investigations are not enough to address privacy threats in ubiquitous computing. Recognising – in line with a number of other researchers (Harper & Singleton, 2001; Paine, et al., 2007) – that privacy concerns are likely to be highly situation-dependent, we have developed a method of enquiry which displays a rich context to the user in order to elicit more detailed information about those privacy factors that underpin our acceptance of ubiquitous computing. Ubiquitous computing (or 'ubicomp') is a concept in software engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include Internet, advanced middleware, operating system, mobile code, sensors, microprocessors, new I/O and user interfaces, networks, mobile protocols, location and positioning, and new materials. This paradigm is also described as pervasive computing, ambient intelligence, or 'everyware'. Each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also known as physical computing, the Internet of Things, haptic computing, and 'things that think'.Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described. Ubiquitous computing touches on distributed computing, mobile computing, location computing, mobile networking, sensor networks, human–computer interaction, context-aware smart home technologies, and artificial intelligence. Ubiquitous computing is the concept of using small internet connected and inexpensive computers to help with everyday functions in an automated fashion. For example, a domestic ubiquitous computing environment might interconnect lighting and environmental controls with personal biometric monitors woven into clothing so that illumination and heating conditions in a room might be modulated, continuously and imperceptibly. Another common scenario posits refrigerators 'aware' of their suitably tagged contents, able to both plan a variety of menus from the food actually on hand, and warn users of stale or spoiled food. Ubiquitous computing presents challenges across computer science: in systems design and engineering, in systems modelling, and in user interface design. Contemporary human-computer interaction models, whether command-line, menu-driven, or GUI-based, are inappropriate and inadequate to the ubiquitous case. This suggests that the 'natural' interaction paradigm appropriate to a fully robust ubiquitous computing has yet to emerge – although there is also recognition in the field that in many ways we are already living in a ubicomp world (see also the main article on natural user interfaces). Contemporary devices that lend some support to this latter idea include mobile phones, digital audio players, radio-frequency identification tags, GPS, and interactive whiteboards. Mark Weiser proposed three basic forms for ubiquitous computing devices: Ubiquitous computing devices proposed by Mark Weiser are all based around flat devices of different sizes with a visual display. Expanding beyond those concepts there is a large array of other ubiquitous computing devices that could exist. Some of the additional forms that have been conceptualized are: In Manuel Castells' book The Rise of the Network Society, Castells puts forth the concept that there is going to be a continuous evolution of computing devices. He states we will progress from stand-alone microcomputers and decentralized mainframes towards pervasive computing. Castells' model of a pervasive computing system, uses the example of the Internet as the start of a pervasive computing system. The logical progression from that paradigm is a system where that networking logic becomes applicable in every realm of daily activity, in every location and every context. Castells envisages a system where billions of miniature, ubiquitous inter-communication devices will be spread worldwide, 'like pigment in the wall paint'.

[ "Computer network", "Human–computer interaction", "Operating system", "Distributed computing", "Sentient computing", "community computing", "context acquisition", "Context management", "ambient information systems" ]
Parent Topic
Child Topic
    No Parent Topic