language-icon Old Web
English
Sign In

Habit

A habit (or wont as a humorous and formal term) is a routine of behavior that is repeated regularly and tends to occur subconsciously.A series of elegant experiments conducted by Anthony Dickinson and colleagues in the early 1980s at the University of Cambridge in England clearly exposes the behavioral differences between goal-directed and habitual processes. Basically, in the training phase, a rat was trained to press a lever in order to receive some food. Then, in a second phase, the rat was placed in a different cage without a lever and was given the food, but it was made ill whenever it ate the food. This caused the rat to 'devalue' the food, because it associated the food with being ill, without directly associating the action of pressing the lever with being ill. Finally, in the test phase, the rat was placed in the original cage with the lever. (To prevent additional learning, no food was delivered in the test phase.) Rats that had undergone an extensive training phase continued to press the lever in the test phase even though the food was devalued; their behavior was called habitual. Rats that had undergone a moderate training phase did not, and their behavior was called goal-directed. … oal-directed behavior is explained by the rat using an explicit prediction of the consequence, or outcome, of an action to select that action. If the rat wants the food, it presses the lever, because it predicts that pressing the lever will deliver the food. If the food has been devalued, the rat will not press the lever. Habitual behavior is explained by a strong association between an action and the situation from which the action was executed. The rat presses the lever when it sees the lever, not because of the predicted outcome. A habit (or wont as a humorous and formal term) is a routine of behavior that is repeated regularly and tends to occur subconsciously. The American Journal of Psychology (1903) defines a 'habit, from the standpoint of psychology, a more or less fixed way of thinking, willing, or feeling acquired through previous repetition of a mental experience.' Habitual behavior often goes unnoticed in persons exhibiting it, because a person does not need to engage in self-analysis when undertaking routine tasks. Habits are sometimes compulsory. A 2002 daily experience study by habit researcher Wendy Wood and her colleagues found that approximately 43% of daily behaviors are performed out of habit. New behaviours can become automatic through the process of habit formation. Old habits are hard to break and new habits are hard to form because the behavioural patterns which humans repeat become imprinted in neural pathways, but it is possible to form new habits through repetition. A 2007 study by Wood and Neal found that when behaviors are repeated in a consistent context, there is an incremental increase in the link between the context and the action. This increases the automaticity of the behavior in that context. Features of an automatic behavior are all or some of: Habit formation is the process by which a behavior, through regular repetition, becomes automatic or habitual. This is modelled as an increase in automaticity with number of repetitions up to an asymptote. This process of habit formation can be slow. Lally et al. (2010) found the average time for participants to reach the asymptote of automaticity was 66 days with a range of 18–254 days. There are three main components to habit formation: the context cue, behavioral repetition, and the reward.The context cue can be a prior action, time of day, location, or any thing that triggers the habitual behavior. This could be anything that one's mind associates with that habit and one will automatically let a habit come to the surface. The behavior is the actual habit that one exhibits, and the reward, such as a positive feeling, therefore continues the 'habit loop'. A habit may initially be triggered by a goal, but over time that goal becomes less necessary and the habit becomes more automatic. Intermittent or uncertain rewards have been found to be particularly effective in promoting habit learning. A variety of digital tools, online or mobile apps, have been introduced that are designed to support habit formation. For example, Habitica is a system that uses gamification, implementing strategies found in video games to real life tasks by adding rewards such as experience and gold. A review of such tools, however, suggests most are poorly designed with respect to theory and fail to support the development of automaticity. Shopping habits are particularly vulnerable to change at 'major life moments' like graduation, marriage, birth of first child, moving to a new home, and divorce. Some stores use purchase data to try to detect these events and take advantage of the marketing opportunity. Some habits are known as 'keystone habits', and these influence the formation of other habits. For example, identifying as the type of person who takes care of their body and is in the habit of exercising regularly, can also influence eating better and using credit cards less. In business, safety can be a keystone habit that influences other habits that result in greater productivity. A recent study by Adriaanse et al. (2014) found that habits mediate the relationship between self-control and unhealthy snack consumption. The results of the study empirically demonstrate that high-self control may influence the formation of habits and in turn affect behavior.

[ "Botany", "Social psychology", "Psychotherapist", "Horticulture", "Indeterminate growth", "Vitex (plant)", "Biting nails", "Thumb sucking", "Westringia fruticosa" ]
Parent Topic
Child Topic
    No Parent Topic