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Intermediate language

An Intermediate representation (IR) is the data structure or code used internally by a compiler or virtual machine to represent source code. An IR is designed to be conducive for further processing, such as optimization and translation. A 'good' IR must be accurate – capable of representing the source code without loss of information – and independent of any particular source or target language. An IR may take one of several forms: an in-memory data structure, or a special tuple- or stack-based code readable by the program. In the latter case it is also called an intermediate language. An Intermediate representation (IR) is the data structure or code used internally by a compiler or virtual machine to represent source code. An IR is designed to be conducive for further processing, such as optimization and translation. A 'good' IR must be accurate – capable of representing the source code without loss of information – and independent of any particular source or target language. An IR may take one of several forms: an in-memory data structure, or a special tuple- or stack-based code readable by the program. In the latter case it is also called an intermediate language. A canonical example is found in most modern compilers, where the linear human-readable text representing a program is transformed into an intermediate graph structure that allows flow analysis and re-arrangement before creating a sequence of actual CPU instructions. Use of an intermediate representation such as this allows compiler systems like the GNU Compiler Collection and LLVM to be used by many different source languages to generate code for many different target architectures. An intermediate language is the language of an abstract machine designed to aid in the analysis of computer programs. The term comes from their use in compilers, where the source code of a program is translated into a form more suitable for code-improving transformations before being used to generate object or machine code for a target machine. The design of an intermediate language typically differs from that of a practical machine language in three fundamental ways: A popular format for intermediate languages is three-address code. The term is also used to refer to languages used as intermediates by some high-level programming languages which do not output object or machine code themselves, but output the intermediate language only. This intermediate language is submitted to a compiler for such language, which then outputs finished object or machine code. This is usually done to ease the process of optimization or to increase portability by using an intermediate language that has compilers for many processors and operating systems, such as C. Languages used for this fall in complexity between high-level languages and low-level languages, such as assembly languages. Though not explicitly designed as an intermediate language, C's nature as an abstraction of assembly and its ubiquity as the de facto system language in Unix-like and other operating systems has made it a popular intermediate language: Eiffel, Sather, Esterel, some dialects of Lisp (Lush, Gambit), Haskell (Glasgow Haskell Compiler), Squeak's Smalltalk-subset Slang, Cython, Seed7, SystemTap, Vala, and others make use of C as an intermediate language. Variants of C have been designed to provide C's features as a portable assembly language, including C-- and the C Intermediate Language. Any language targeting a virtual machine or p-code machine can be considered an intermediate language: The GNU Compiler Collection (GCC) uses several intermediate languages internally to simplify portability and cross-compilation. Among these languages are The LLVM compiler framework is based on the LLVM IR intermediate language, of which the compact, binary serialized representation is also referred to as 'bitcode' and has been productized by Apple.

[ "Compiler", "MLton", "System programming language", "Three address code" ]
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