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Computer training

Computer literacy is defined as the knowledge and ability to utilize computers and related technology efficiently, with a range of skills covering levels from elementary use to computer programming and advanced problem solving. Computer literacy can also refer to the comfort level someone has with using computer programs and other applications that are associated with computers. Another valuable component is understanding how computers work and operate. Computer literacy may be distinguished from computer programming which is design and coding of computer programs rather than familiarity and skill in their use. Computer literacy is different from digital literacy. Digital literacy refers to the ability to communicate or find information from the Internet. Digital literacy improves computer literacy to a certain extent. The arguments for computers in classrooms are primarily vocational or practical. They are based on assumptions that computers will be pervasive in the workplace of the future, or that they are soon going to be 'everywhere'. Computer users should learn to distinguish which skills they want to improve, and be more purposeful and accurate in their use of these skills. By learning more about computer literacy, users can discover more computer functions that are worth using. With more interaction between computers and technology (audio, video, communications, etc), rapid changes in technology make it very difficult to predict the next five years. Computer literacy projects have support in many countries because they conform to general political and economic principles of those countries' public and private organizations. The web offers great potential for effective and widespread dissemination of knowledge and for the integration and coordination of technological advances. Improvements in computer literacy facilitate this. Writing about computers can improve computer literacy. In the United Kingdom, the BBC Computer Literacy Project, using the BBC Micro computer, ran from 1980 to 1989. This initiative educated a generation of coders in schools and at home, prior to the development of mass market PCs in the 1990s. The ZX Spectrum, released in 1982, helped to popularize home computing, coding and gaming in Britain and Europe. A number of prominent video game developers emerged in Britain in the late 1970s and early 1980s. Computer programing skills were introduced into the National Curriculum in 2014.

[ "Simulation", "Multimedia", "Medical education" ]
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