Differences in 2D and 3D Simulation’s Impact on the Simulation Sickness

2019 
In recent years, a shortage of professional drivers has been observed in many countries. It is estimated that currently in Poland 100,000 only active drivers are missing [14]. It results from e.g. too high costs of training, low availability of training centers, rising employee requirements and an negative image of the driver’s profession. At the same time, there are many defavorised groups in the labor market (NEETs, people over 50, immigrants). These people could fill the shortage of professional drivers on the market as soon as they complete their training. In order to decrease the training costs, an alternative to the conventionally conducted training is the use of virtual reality. Unfortunately, the occurrence of simulator sickness may become an important problem hindering its wide implementation. This can also be an important factor affecting the possibility of driver training and its effectiveness. The tests were carried out as a part of ICT-INEX project. The simulations were carried out using HTC VIVE PRO and Oculus Rift VR headsets as well as a computer screen, aiming to determine the possibility of using these tools in professional driver training. The research group included a group of 15 men aged 20–29 (NEETs) and 15 men over 50 years old. In order to determine how the particular simulations influenced the occurrence of simulation sickness symptoms, an analysis was carried out using the RSSQ questionnaires [8, 9]. The impact analysis of particular display types on the occurrence of simulation sickness was carried out.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    13
    References
    0
    Citations
    NaN
    KQI
    []