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GAMIFICATION AND PLAYERS PROFILING AS AN EDUCATIONAL STRATEGY WITHIN PHARMACEUTICAL TECHNOLOGY
GAMIFICATION AND PLAYERS PROFILING AS AN EDUCATIONAL STRATEGY WITHIN PHARMACEUTICAL TECHNOLOGY
2020
Maria Esther Gil-Alegre
Irene T. Molina-Martínez
María Dolores Veiga-Ochoa
María del Rocío Herrero Vanrell
Roberto Ruiz Caro
Sergio Esteban-Pérez
José Javier López-Cano
David Garcia-Herranz
Vanessa Andrés-Guerrero
Irene Bravo-Osuna
Keywords:
Business
Knowledge management
educational strategy
pharmaceutical technology
Profiling (computer programming)
Correction
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