Multimedia and Gaming Technologies for Telerehabilitation of Motor Disabilities [Leading Edge]

2015 
Rehabilitation for chronic conditions resulting from acute or progressive disease might be delivered in an outpatient facility as in the case of telerehabilitation, self rehabilitation and, more generally, in the context of home-based rehabilitation to improve the patients’ quality of life. Here we present the emerging field of home-based applications for continuous digital health, focusing in particular on low-cost rehabilitation systems for motor disabilities based on multimedia and gaming technologies. Innovative technologies for telerehabilitation are illustrated. We also present recent advances in telerehabilitation, considering the most relevant projects that best represent new trends for research and development of new technologies and applications in this context.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    28
    References
    13
    Citations
    NaN
    KQI
    []