Affordances for Fun: Applying Affordances to Video Game Interface Design

2013 
Video games can teach us a lot about building better interfaces, especially games that are played primarily in menu-style interfaces. This paper explores how these interface-based games can be better understood using the concept of affordances. Les jeux video peuvent nous en apprendre beaucoup sur la conception d’interfaces ameliorees, particulierement les jeux qui se jouent par interfaces a menu. Cette communication explore comment ces jeux video a interface peuvent nous offrir une meilleure comprehension du concept de capacite suggestive d’action.
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