Fast and Accurate 3D Reproduction of a Remote Collaboration Environment

2014 
We present an approach for high quality rendering of the 3D representation of a remote collaboration scene, along with real-time rendering speed, by expanding the unstructured lumigraph rendering ULR method. ULR uses a 3D proxy which is in the simplest case a 2D plane. We develop dynamic proxy for ULR, to get a better and more detailed 3D proxy in real-time; which leads to the rendering of high-quality and accurate 3D scenes with motion parallax support. The novel contribution of this work is the development of a dynamic proxy in real-time. The dynamic proxy is generated based on depth images instead of color images as in the Lumigraph approach.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    12
    References
    0
    Citations
    NaN
    KQI
    []