Improving the readability of dyslexic learners with mobile game-based sight-word training

2020 
Specific learning disabilities are a major obstacle in early learning processes and are a growing issue in India. Children with specific learning disabilities lack in necessary skills of reading and writing and require a personalized intervention by a clinical expert. However, the low expert-to-populace proportion is a noteworthy obstacle in effectively treating the disorder in the fully human-guided therapeutic set-up. The emerging use of Android handsets and effective e-learning technologies in the modern era provides ways to reduce the physical distance between the clinician and the child. This paper proposes one of the many solutions to help children with dyslexia in their early learning. This paper proposes an Android game-based intervention program to teach reading at the word level. The main objective of this work is to lessen the dependency of experts by providing a unified platform to assist both experts and children. The games are designed based on the sight words training a widely used and accepted intervention strategy. This work shows the developed prototype of the proposed approach, and the reviews from subject matter experts on the prototype through the Mobile Application Rating Scale.
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