Gamification of Learning in Accounting Education
2014
Understanding accounting can be challenging for students whether they are enrolled in the introductory accounting courses or the classes taken as majors. The lifetime exposure of today’s students to technology and gaming provides a tremendous opportunity from which faculty might capitalize. Although developing video game quality activities exceeds the skill set of most accounting faculty, using PowerPoint as the delivery tool is quite manageable. Dynamic gamification adaptations of the popular television game show Hollywood Squares and the Milton Bradley game, Connect Four designed with PowerPoint create a collaborative and active learning alternative to the traditional accounting lecture.
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