Individual face expressions and expression cloning

2003 
We develop a system to generate individual facial expression with minimal interactions, and expression cloning can be created for different 3D mesh model. In our system, expressions can be created with the muscle model, and muscular vectors adhere to the vertex in 3D mesh face model. Expressions can be generated after deforming the muscular vectors and rotation angle of jaw parameter and rotation angle of eyes. New approach for expression cloning for different 3D models is presented, radical based function (RBF) is employed to match the vertices of 3D source model and destination model, the cloning expression is obtained by deforming the proportioned muscular vector model. Cloned expression animations preserve the relative motions, dynamics, and character of the original facial animations. If manual tuning or computational costs are high in creating animations for one model, creating similar animations for new models will take similar efforts. Experimental results show the high vividness of our system.
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