A Self-interpolation Method for Digital Terrain Model Generation

2021 
This work presents an iterative method for obtaining a digital terrain model (DTM) from a digital surface model (DSM) given as input. The novel approach is compared to a state-of-the-art method from the literature using three case studies that represent diverse situations and landscapes including a coastal region composed of dunes, a mountain region, and also an urban area. The proposed method was revealed to be a promising alternative in terms of a better root-mean-square error. Input surface artifacts are successfully removed with the adoption of the proposed method.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    12
    References
    0
    Citations
    NaN
    KQI
    []