SkeletonNet: A Topology-Preserving Solution for Learning Mesh Reconstruction of Object Surfaces from RGB Images.

2021 
This paper focuses on the challenging task of learning 3D object surface reconstructions from RGB images. Existing methods achieve varying degrees of success by using different surface representations. However, they all have their own drawbacks, and cannot properly reconstruct the surface shapes of complex topologies, arguably due to a lack of constraints on the topological structures in their learning frameworks. To this end, we propose to learn and use the topology-preserved, skeletal shape representation to assist the downstream task of object surface reconstruction from RGB images. Technically, we propose the novel SkeletonNet design that learns a volumetric representation of skeleton via a bridged learning of skeletal point set, where we use parallel decoders each responsible for the learning of points on 1D skeletal curves and 2D skeletal sheets, as well as an efcient module of globally guided subvolume synthesis for a rened, high-resolution skeletal volume; we present a differentiable Point2Voxel layer to make SkeletonNet end-to-end and trainable. With the learned skeletal volumes, we propose two models, the Skeleton-Based Graph Convolutional Neural Network and the Skeleton-Regularized Deep Implicit Surface Network, which respectively improve over the existing frameworks of explicit mesh deformation and implicit eld learning for the surface reconstruction task.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    0
    References
    1
    Citations
    NaN
    KQI
    []