VR Educational Game Design and Research Based on Multi-Modal Interaction from the Perspective of Embodied Cognition

2020 
The embodied cognition theory advocates the liberation and return of learners’ body in learning, and emphasizes learners’ experience learning; while VR educational games also attach importance to learners’ situational teaching, which combines cognition, body and environment to improve teaching effect. With the swift progress of the times, educational games have been widely used in each study section of education. Nowadays, educational games supported by virtual reality technology and other new technologies have been gradually used. Researchers in various fields have explored VR educational games to varying degrees from different perspectives, but researches on VR educational games from the perspectives of embodied cognition theory and multimodal interaction are still rare. Based on embodied cognition theory and multi-modal interaction technology, this paper gives a brief overview of the current situation of VR educational games in recent years, and uses the unity3D platform to try to construct the basic development and design framework of VR educational games. Summarizing the potential relationship of VR educational games based on multi-mode and the overall trend of future development.
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