Minimizing End-To-End Delay in Interactive Network Applications
2013
Multiple users interaction in network applications such as teleconferencing, network gaming, and online trading are gaining popularity but these applications require that the delay difference in between multiple clients of the Service. In This paper we proposing a Technique named as Latency Equalization service , equalizes the perceived latency for all clients participating in an interactive network application. The LEQ architecture uses a few routers in the network as hubs to redirect packets of interactive applications along paths with similar end-to-end delay. We are proposing the Lossy Difference Aggregator (LDA), a low-overhead mechanism for fine-grain latency and loss measurement.
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