Towards 3D Scholarly Editions: the Battle of Mount Street Bridge

2019 
This paper explores different ways of modelling and simulating complex spatial and temporal events, such as battles, for which it has been practically impossible to (re)construct the thousands if not hundreds of thousands of variables of which they are comprised. This research utilises as a case study the Battle of Mount Street Bridge of the Irish Easter 1916 Rising, in which the number of British casualties has been fiercely debated. The research is framed within the theory and practice of digital scholarly editions, which provides a new paradigm for approaching virtual worlds in a contextualized and annotated environment. This paper also discusses the challenges of creating virtual worlds for online environments in which there is rapid obsolescence of software and platforms and an absence of standards.
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