Towards a Methodology for Field Work in Computational Creativity

2020 
This work proposes a methodology for conducting field work in computational creativity, referring to field work as the effort of actively making a system or its artifacts widely accessible outside the academic world. Field work aims to study how creative computer agents and/or their products influence society, and how the dynamics that arise from the interaction between people and those inventive machines or their artifacts can inform the design of computational creativity methods, systems and artefacts. In this paper, we reflect on our experiences making our systems ALYSIA and MEXICA broadly available. In the case of ALYSIA, the system itself was made accessible, whereas MEXICA’s artifacts (stories) were shared through a traditionally published book for a broad readership. We then propose a five step methodology for effectively conducting field work in Computational Creativity. The participation of the computational creativity community is essential to test and enrich this methodology.
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