Realistic character modeling based on vector difference

2010 
It is a very challenging task to interactively build a realistic character model. In this paper, by introducing the stretching model and the vector differential adjustor, a character modeling method based on vector difference is proposed. With this method, firstly, a reference model, a vertical stretching model and a horizontal stretching model are constructed in accordance with the model structure of the human body; secondly, the vector differences of control points are obtained between the horizontal stretching model and the reference model, and between the vertical stretching model and the reference model; and then a vector difference adjustor is employed to interactively adjust the control points in the reference model; lastly, a realistic character model is automatically generated based on the control points' coordinates. Experimental results show that this method can overcome the problems associated with other methods, such as: the need to master professional model software, system requirements for large cumbersome model databases, cracks or holes generated in the result model, and make it easy for users to interactively build a realistic character model.
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