A Comparative Study on the Effect of Eccentric Viewing Training Using PC and VR Contents

2021 
The purpose of this study is to develop PC Eccentric Viewing Training (EVT) and VR EVT Content, to conduct experiments to verify the validity of contents first through non-disabled people, and to compare and analyze VR and PC contents. Both PC and VR contents were produced with UNITY. This content model assumes that reducing inaccurate saccades by eliminating eye movement helps improve reading accuracy. In addition, the two contents are implemented in the same way as VR and PC versions. The content consists of two steps, both PC and VR. The purpose of the content is to improve reading accuracy by improving the fixation stability of Preferred Retinal Locus (PRL) and reducing inaccurate Saccades. The experiment consisted of 12 persons (within maximum visual acuity less than 0.3), and they were assigned to the PC Content group and VR Content group. The experiment was conducted a total of 5 times, except for two weeks, which is the time to adapt PRL. The experimental results showed that the reading accuracy of the VR content group was higher. In addition, When comparing VR contents with PC contents, the group that conducted the training through PC contents showed a decrease in concentration as it progressed to 1-3 steps, and the score distribution also fell overall. In conclusion, the study compared VR and PC contents, and the effectiveness of contents was verified through experiments.
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