Security Education Using Gamification Theory

2018 
Fostering talented people with excellent OT security is an important issue that is working closely with the industry where cyberattacks are increasing. We examined educational effects and issues in KIPS (Kaspersky Interactive Protection Simulation) multiple exercise based on Gamification theory. Experimental results showed that multiple performances contributed to a simple educational effect and there was a possibility of positive skill transfer, but KOSEN needed educational content that could fill in gaps in multiple exercises, I have a big mission to continually update the practice-based curriculum.
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