An improved progressive mesh and streaming transmission strategy

2012 
The transmission of large scale Web 3D scene is one of the most valuable problems for the researchers in computer graphics. As the increase of the size of Web 3D scene data and its complicity organizations, the limited bandwidth of current network can hardly meet the requirement in transmissions of these data, so it become a bottleneck in Virtual Reality, Video Games, Digital Museum, ect. This paper introduces an improved algorithm which is proposed to get better performance of progressive mesh and streaming transmission data. By using this method we can generate smaller size of base model and the respective streaming information. In addition, we decimate some of data by using Huffman encoding to get the final binary file, as while, the data was encrypted.
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