Influência do Wii Fit no equilíbrio de paciente com disfunção cerebelar: estudo de caso Influence of the Wii Fit on the balance of cerebellar dysfunction patient: case study

2010 
Objective -The cerebellum own many functions, having as principal the evaluate of movements initiated by the motor areas.This process is fundamental for the balance maintenance.The virtual reality is a recourse that is standing out in neurological rehabilitation, because with the graphic interaction could bring many improvements.The objective of this study was to verify the influence of virtual reality in the ba - lance of patient with cerebellar disfunction. Methods - It was used a Nintendo's ® video game, named Wii, using the game Wii Fit, which the choosen game stimulate the latero-lateral and anterior-posterior balance, applied in a patient with the medical diagnosis of Cerebellar AtaxiaPrecocious.Tomeasure,itwasusedtheBergbalancescale,theBarthelIndex,thatevaluatestheactiviesofthedailylifeandtheLaw - ton scale, that evaluates the activies of practical life, with a duration of 9 treatments, lasting 30 minutes each, 2 times per week. Results - Inacomparableanalysisofthepreprotocolestimateandpostprotocolestimate,itwassuggestedthatthepatienthadaincreasedof23,21% in the Berg balance scale. In relation of Barthel Index and Lawton scale, there was an improvement of 10% and 25% on the punctuation, respectively, suggering a gain un the daily tasks functionality. Conclusion -The results obtained in this study suggest that the virtual reality offers improvement in the balance of patient with cerebellar disfunction and also more independency to do daily tasks. Descriptors : Physiotherapy; Postural balance;Video games; Cerebellar diseases; Cerebellar ataxia
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