Multimodal gaming for navigation skills in players who are blind

2014 
This paper presents and discusses the design and use of multimodal videogames to enhance learning and cognition in learners who are blind. We designed, implemented and evaluated the cognitive impact of three audio and haptic-based videogames. The purpose of these videogames was to develop and improve orientation and mobility skills (O&M) in learners who are blind, supporting the construction of mental maps of the virtual space navigated through the integration of audio and haptic components. The results showed that playing and training with the videogames improved the navigation skills performance in learners who are blind..
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