The "Hex-Tet" Hex-Dominant Meshing Algorithm as Implemented in CUBIT

1998 
This is a report of the current status of the Hex-Tet algorithm as implemented in the CUBIT toolset. The Hex-Tet algorithm begins by generating a partial hex mesh using an advancing front "Plastering" algorithm. The boundary of any remaining void is optionally "cleaned-up" to improve its shape and/or other properties. The quad boundary is then converted to a triangular boundary by one of three available methods. Finally, the triangle-bounded void is filled with tetrahedra using the tet-generation capabilities within CUBIT. The result is a mixed-element mesh containing hexahedra, tetrahedra, and optionally pyramids. A set of test problems is described which is used to generate data concerning the robustness and speed of the algorithm, as well as properties of the resulting meshes.
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