D.E.E.P. learning: Promoting informal STEM learning through ocean research videogames

2013 
Serious games are increasingly being recognized as effective tools for STEM learning in both formal and informal education settings. We have developed a serious game based on the popular Microsoft Xbox360 gaming platform, that engages Informal Science Education Institution (ISEI) visitors in the exploration and understanding of the deep-sea environment and advances in ocean sampling technologies. The game, based on NSF research initiatives (Ocean Observatories Initiative; Ridge 2000 Program), provides highly visual, interactive interfaces that allow visitors to explore STEM content and concepts in the context of a compelling and otherwise inaccessible environment. Results of these efforts provide new intellectual insights into the role of serious games in motivating STEM learning and conceptual understanding in informal education environments.
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