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D.E.E.P. Learning: Promoting Informal STEM Learning through Ocean Research Simulation Games
D.E.E.P. Learning: Promoting Informal STEM Learning through Ocean Research Simulation Games
2010
Eric Simms
D. Rohrlick
C. Stephen Layman
Cheryl L. Peach
John A. Orcutt
C. S. Keen
John Matthews
Keywords:
Science, technology, engineering, and mathematics
Formative assessment
Simulation
Experiential learning
Game design
Video game development
Remotely operated vehicle
Informing science
Critical thinking
Engineering
Correction
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