Efficient Multi-View 3D Video Multicast with Depth-Image-Based Rendering in LTE-Advanced Networks with Carrier Aggregation

2018 
With the recent emergence of naked-eye 3D mobile devices and various 3D-enabled laptops, service providers now afford the opportunity to provide mobile 3D video streaming in LTE-Advanced networks. Differing from traditional single-view 3D videos, multi-view 3D videos allow users to choose preferred view angles and thus are promising for new applications, such as free-viewpoint television (FTV). Nevertheless, enabling multi-view 3D video services may overwhelm the network resource when transmitting all views of every video. Fortunately, Depth-Image-Based Rendering (DIBR) allows each mobile client to synthesize the desired view from a nearby left view and right view, so that not all views of a video are necessarily transmitted. A new challenge with DIBR, however, is to carefully choose the transmitted views to limit the video distortion and minimize the bandwidth consumption. In this paper, therefore, we first formulate a new optimization problem, called View and MCS Selection (VMS) Problem, to minimize the bandwidth consumption for multi-view 3D video multicast in LTE networks. An algorithm, called View and MCS Aggregation (VMAG) is proposed to find the optimal solution to VMS. For Carrier Aggregation (CA) in LTE-Advanced networks, we formulate a new View, MCS and Carrier Selection (VMCS) Problem and prove that the problem is NP-Hard. We first design a dynamic programming algorithm, called the View Assignment with MCS and Carrier (VAMC) algorithm, to find the optimal solution for small instances. We then propose the View and MCS Aggregation with Carrier (VMAGC) algorithm based on VMAG to effectively find the near-optimal solution to VMCS. The simulation results show that bandwidth consumption can be effectively reduced by over 30 percent in VMS and VMCS.
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