Experiencia de Escape Room de Fisiología: Physiology Escape Room Experience

2021 
Objetivo. El presente proyecto ha evaluado la aplicacion de la actividad de gamificacion Escape Room como tecnica para aumentar la dinamizacion y participacion activa del alumnado en su formacion en Fisiologia dentro de un entorno de trabajo cooperativo, asi como su percepcion y evaluacion indirecta de los conocimientos teoricos mediante su aplicacion en un aprendizaje basado en resolucion de problemas. Material y metodo. Se ha planificado y aplicado un Escape Room en estudiantes de Grados en Ciencias de la Actividad Fisica y del Deporte (CAFD) y Terapia ocupacional (TO) que cursan la asignatura transversal de Fisiologia ambientado en un laboratorio experimental. Se planifico una estrategia no lineal y competitiva enfrentando a dos grupos de alumnos en espacios separados. Se realizo una encuesta de satisfaccion al alumnado al termino de la prueba. Resultados. El numero total de participantes que realizo la actividad fue de 87. La implicacion y el grado de satisfaccion de los alumnos con la actividad fue muy elevado. En terminos generales, el 60,8% del alumnado considero esta actividad ‘muy divertida’ (5 puntos sobre 5), el 75,9% tuvo sensaciones positivas al realizarla, el 86,1% considera ‘haber aprendido algo’, el 87,3% recomendaria a sus companeros realizar esta actividad y al 87,3% le gustaria repetir esta actividad con otras asignaturas o contenidos. Conclusiones. La tecnica de gamificacion Escape Room en Fisiologia ha demostrado aumentar el interes y motivacion por la materia, poniendo de manifiesto puntos fuertes y debiles en su conocimiento aplicado y promoviendo la formacion y cooperacion en grupo.    Objective. The present project has evaluated the application of the gamification activity Escape Room as a technique to increase the dynamization and active participation of students in their training in Physiology within a cooperative work environment, as well as their perception and indirect evaluation of theoretical knowledge through its application in a learning based on problem solving. Material and Method. An Escape Room has been planned and applied in students of Physical Activity and Sport Sciences (CAFD) and Occupational Therapy (OT) taking the cross-cutting subject of Physiology set in an experimental laboratory. A non-linear and competitive strategy was planned, pitting two groups of students against each other in separate spaces. A student satisfaction survey was carried out at the end of the test. Results. The total number of participants who took part in the activity was 87. The involvement and degree of satisfaction of the students with the activity was very high. In general terms, 60.8% of the students considered this activity 'very fun' (5 points out of 5), 75.9% had positive feelings when doing it, 86.1% considered 'having learned something', 87.3% would recommend this activity to their classmates and 87.3% would like to repeat this activity with other subjects or contents. Conclusions. The gamification technique Escape Room in Physiology has shown to increase interest and motivation for the subject, highlighting strengths and weaknesses in their applied knowledge and promoting group training and cooperation.
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