Meshing Techniques for Image / Video Compression and Surface Reconstruction

2008 
Today’s high-resolution digital images and videos require large amounts of storage space and transmission bandwidth. To cope with this, compression methods are necessary that reduce the required space while at the same time minimize visual artifacts. We propose a compression method based on a piecewise linear color interpolation induced by a triangulation of the image domain. We present methods to speed up significantly the optimization process for finding the triangulation. Furthermore, we extend the method to digital videos. Laser scanners to capture the surface of three-dimensional objects are widely used in industry nowadays, e.g., for reverse engineering or quality measurement. Hand-held scanning devices have the advantage that the laser device can be moved to any position, permitting a scan of complex objects. But operating a hand-held laser scanner is challenging. The operator has to keep track of the scanned regions in his mind, and has no feedback of the sample density unless he starts the surface reconstruction after finishing the scan. We present a system to support the operator by computing and rendering high-quality surface meshes of the captured data online, i.e., while he is still scanning, and in real time. Furthermore, it color-codes the rendered surface to reflect the surface quality. Thereby, instant feedback is provided, resulting in better scans in less time.
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