Repairing man-made meshes via visual driven global optimization with minimum intrusion

2019 
3D mesh models created by human users and shared through online platforms and datasets flourish recently. While the creators generally have spent large efforts in modeling the visually appealing shapes with both large scale structures and intricate details, a majority of the meshes are unfortunately flawed in terms of having duplicate faces, mis-oriented regions, disconnected patches, etc., due to multiple factors involving both human errors and software inconsistencies. All these artifacts have severely limited the possible low-level and high-level processing tasks that can be applied to the rich datasets. In this work, we present a novel approach to fix these man-made meshes such that the outputs are guaranteed to be oriented manifold meshes that preserve the original structures, big and small, as much as possible. Our key observation is that the models all visually look meaningful, which leads to our strategy of repairing the flaws while always preserving the visual quality. We apply local refinements and removals only where necessary to achieve minimal intrusion of the original meshes, and global adjustments through robust optimization to ensure the outputs are valid manifold meshes with optimal connections. We test the approach on large-scale 3D datasets, and obtain quality meshes that are more readily usable for further geometry processing tasks.
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