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Martin Kearl
Martin Kearl
Software
Simulation
Physically based rendering
Engineering
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Workflows for virtual reality visualisation and navigation scenarios in earth sciences
2019
Mel Krokos
Bonali Fabio Luca
Vitello Fabio
Antoniou Varvara
Becciani Ugo
Russo Elena
Marchese Fabio
Fallati Luca
Nomikou Paraskevi
Martin Kearl
Sciacca Eva
Malcolm Whitworth
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Developing a physically based rendering (PBR) system using the Leadwerks game engine.
2016
Martin Kearl
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