The game of flow - cellular automaton-based fluid simulation for realtime interaction

2017 
In this paper, we present a realtime fluid simulation based on cellular automata (CAs). The main goal is to demonstrate the performance and extensibility of this approach. To show this, we created a fluid simulation and extended it by simulating different kinds of fluids at the same time with effects like oil foating on water and a focus on short computation time. This makes the simulation interesting for games in VR. In our simulation, we had a high framerate of 100 FPS for a CA running on the CPU with 176 3 cells due to parallelization and optimization.
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