A new display inspired by games to show what you like or don’t like in PDT

2017 
The data visualization is a research area both old and growing [1–3]. For a long time it has played an important role in decision support [4]. Thus, many techniques have been developed to help identify, sort and analyze information in a decision-making [5]. The potential of games for non-fun activities, including data visualiza-tion, has been neglected for many years. But since the 2000s and the development of serious games [6], new kinds of communica-tion tools such as the advergames [7], newsgames [8] and political games [9] have been proposed. Similarly, another design approach, inspired by the game, outcome areas of Computer Science and Man-agement science, emerged in the mid-2000s. It refers to the idea of a transformation process of activities or tools by an addition of ele-ments used in game design [10,11]. These changes of thought for the design of some communication tools have enabled the develop-ment of new mediums including for data collection. Nevertheless, this kind of information visualization for the purpose of communi-cation in contexts of strategic thinking and scientific and technical information is still little used.
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