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An Intelligent Fighting Videogame Opponent Adapting to Behavior Patterns of the User
An Intelligent Fighting Videogame Opponent Adapting to Behavior Patterns of the User
2014
Koichi Moriyama
Simón Enrique Ortiz Branco
Mitsuhiro Matsumoto
Ken-ichi Fukui
Satoshi Kurihara
Masayuki Numao
Keywords:
Computer science
Adversary
Reinforcement learning
Pattern matching
Artificial intelligence
Correction
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