Positioning System for Recreated Reality Applications Based on High-Performance Video-Processing

2017 
The continuous evolution of fabrication technologies has enabled the development of more complex and powerful embedded systems. A related tendency is toward an increasing percentage of the functionality being executed as embedded SW running on the different processors of the Multi-Processing System-on-Chip (MPSoC). In order to reduce the design gap (between design complexity and design productivity) associated with this evolution, the trend is to increase the level of abstraction at which designers and CAD tools work. To deal with this problem, starting the design process from high-level UML models combined with functional codes using (i.e., using C/C++) the different system components has been proposed. Video processing is one of the areas where high-level modeling and analysis based on UML may have a wider impact.
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