Game-enabling the 3D-Mandelbulb Fractal by adding Velocity-induced Support Vectors

2012 
provide an innovative method for generating 3D images of real-world objects by using computational modelling algorithms based on the imperatives of self- similarity, scale invariance, and dimensionality. Of the many different types of fractals that have come into limelight since their origin, the family of Mandelbrot Set fractals has eluded both mathematicians and computer scientists alike. And the "true" 3D realization of the Mandelbrot set has been a challenging centre piece of research with its limits extending only to that of the sky. An earlier paper co-authored by us in 2011 explained a method of realizing a "true" 3D simulation of the Mandelbrot set and the rendering of the same onto 3- dimensional space. This paper takes a step further in using this variant of the Mandelbulb as input and outlines a method of the game-enabling of the same Mandelbulb by using direction-oriented vectors that are analogous in function to that of Support Vectors in the Support Vector Graphics (SVG) domain. A real-world application of the same can translate to examples of understanding an entire coast-line set to motion in space by adding 3D-animation enabled elevation to the corresponding fractal image.
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